PILOT INFO
PILOT
I-FRAME · ADV PURSUIT
▮ BASIC STATUS
✦ EQUIPPED WEAPONS
⚔ MATCH RECORD
TEAM SCORE 0 : 0
⌘ SKILLS & HOTKEYS
Ability tiles show active state and remaining cooldown.
FLIGHT DECK SETUP
Landscape gives you room to fly and reach every control. Enter fullscreen for an edge-to-edge match.
Turn your phone sideways, then tap to enter fullscreen.Preparing match visuals…
The battle keeps running
I-FRAME · ADV PURSUIT
TEAM SCORE 0 : 0
Ability tiles show active state and remaining cooldown.



Team battles with humans and AI. Join running matches any time.
START YOUR FLIGHT
Your progress is saved. Link Google later to recover this pilot on another device.
Sign in with GoogleConnecting…
FLIGHT DECK · READY ROOM
Choose your Frame, then launch into a battle.
Default Loadout
I-FRAME · STARTER
CadetLevel 15-minute match. Destroy the enemy Core to win. At time limit: Core HP + shield percentage, then team score, then objective control time. Exact ties draw.
FIRST SORTIE · START HERE
Your starter Frame and loadout are ready. Quick Play finds a battle; Inventory and Workshop are optional if you want to customize first.
Connecting…

Your match history and career stats appear here after your first battle.
2 per kill/assist · 5 per capture/structure · 2 per 30s on objectives
Highest contribution in one match
Total damage dealt in completed matches
Total active match time
Weekly eliminations
Weekly match victories
Starter items cannot be deleted, but unused items can be stored.
Nothing in this category matches. Try another filter or show everything.
HANGAR SERVICES · MATERIALS & EQUIPMENT
Fabricate and tune tiered weapons using recovered match materials.
Select a blueprint to review its Credit and material requirements.
Select a weapon to refine and preview the improved stat.
Shared PvE channels · safe mining fields · contested PvP seams · Scavenger mobs.
Join a battle already in progress or create your own.
I-FRAMEREADY LOADOUT
PILOT TUTORIAL · START HERE
Your frame cruises forward. Steer toward where you want to go, brake to slow down, and boost to move faster.

Braking slows you down so steering turns tighter. Release to cruise, then boost away.
Mouse points your heading. A/D strafe without turning.
A/D turn. Mouse aim is used for weapon targeting.
Mouse points your heading while A/D add manual turning.
Cursor offset steers proportionally. A/D strafe without turning.
Choose a mode in Settings. In a match, Shift cycles eligible targets.
Aim at a hostile. Primary fire is automatic by default. You can turn it off in Settings. Missiles track after lock.










Keep a hostile inside the forward lock angle until the lock completes. Both weapons fire automatically by default; turn automatic weapon fire off in Settings for manual control. Missiles fired before lock do not home. Cooldowns and lock status appear in the HUD.
I/B/M signature skills are passive. W toggles A-Frame Siege; F toggles M-Frame Reverse Engine. Q/E/R activate maneuvers.


Adds extra missile volleys to your ADV while active.
In Hangar, open Inventory to review equipment and equip items. Loadouts are saved separately for each Frame. Use Frame Select to review each Frame’s ability and tradeoff.
Your default Frame and gear are ready in Your Lobby. Choose Quick Play when you are ready to fly.


Browse Rooms lets you choose an open match. Create Room lets you set match options and invite your group; the host starts the match when everyone is ready.